<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>On the Contrary</title>
	<atom:link href="http://www.potterpcs.net/blog/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.potterpcs.net/blog</link>
	<description>For the sake of being different</description>
	<lastBuildDate>Mon, 19 Dec 2011 15:19:01 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>The Future, For Better or Worse</title>
		<link>http://www.potterpcs.net/blog/?p=660</link>
		<comments>http://www.potterpcs.net/blog/?p=660#comments</comments>
		<pubDate>Mon, 19 Dec 2011 15:19:01 +0000</pubDate>
		<dc:creator>Michael Potter</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.potterpcs.net/blog/?p=660</guid>
		<description><![CDATA[All you hear about these days, whether on tech sites, TV, or pretty much anywhere else, are tablets, Android, iPads, and the like. We just can&#8217;t escape. So, instead of trying to run away from the tablet tidal wave, let&#8217;s try to ride it out, like the surfing scene from Lucifer&#8217;s Hammer. My company&#8211;such as [...]]]></description>
		<wfw:commentRss>http://www.potterpcs.net/blog/?feed=rss2&#038;p=660</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pyrge Tutorial 4: Mixins</title>
		<link>http://www.potterpcs.net/blog/?p=656</link>
		<comments>http://www.potterpcs.net/blog/?p=656#comments</comments>
		<pubDate>Wed, 16 Mar 2011 05:18:58 +0000</pubDate>
		<dc:creator>Michael Potter</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.potterpcs.net/blog/?p=656</guid>
		<description><![CDATA[It&#8217;s been about a month since the last tutorial, and two versions of Pyrge have come and gone since then. Hopefully you didn&#8217;t mind the wait, and you won&#8217;t mind waiting a bit longer for a more interesting tutorial. This time, we&#8217;re just bridging the gap, so to speak. Round and Round When we last [...]]]></description>
		<wfw:commentRss>http://www.potterpcs.net/blog/?feed=rss2&#038;p=656</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pyrge 0.6 Released</title>
		<link>http://www.potterpcs.net/blog/?p=651</link>
		<comments>http://www.potterpcs.net/blog/?p=651#comments</comments>
		<pubDate>Tue, 15 Mar 2011 16:00:32 +0000</pubDate>
		<dc:creator>Michael Potter</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.potterpcs.net/blog/?p=651</guid>
		<description><![CDATA[Version 0.6 of Pyrge, the Python Retro Game Engine, is now available! This is mainly a bugfix and cleanup release, with the only additions being for completeness rather than features. The highlights include: The Image.redraw() method has been added, replacing the need for explicitly setting the &#8220;dirty&#8221; flag. This also means that sprites using &#8220;self.dirty [...]]]></description>
		<wfw:commentRss>http://www.potterpcs.net/blog/?feed=rss2&#038;p=651</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pyrge 0.5 Released</title>
		<link>http://www.potterpcs.net/blog/?p=646</link>
		<comments>http://www.potterpcs.net/blog/?p=646#comments</comments>
		<pubDate>Sat, 26 Feb 2011 17:00:13 +0000</pubDate>
		<dc:creator>Michael Potter</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.potterpcs.net/blog/?p=646</guid>
		<description><![CDATA[Today I am proud to announce the release of version 0.5 of Pyrge, the Python Retro Game Engine. It&#8217;s been two weeks since the previous release, but even in that short amount of time there are a few new features: The GameLoop and World classes now have a title property, which will be used as [...]]]></description>
		<wfw:commentRss>http://www.potterpcs.net/blog/?feed=rss2&#038;p=646</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pyrge Tutorial 3: Basic Animation and Entities</title>
		<link>http://www.potterpcs.net/blog/?p=638</link>
		<comments>http://www.potterpcs.net/blog/?p=638#comments</comments>
		<pubDate>Mon, 14 Feb 2011 17:35:38 +0000</pubDate>
		<dc:creator>Michael Potter</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.potterpcs.net/blog/?p=638</guid>
		<description><![CDATA[With the new version of Pyrge comes a new tutorial. This time our topic is animation, the heart of any game&#8217;s graphics. Without animation, the only games we&#8217;d have would be text adventures like Zork and those weird Japanese date sims. But enough contemplating, let&#8217;s get on with the show! Moving Pictures The first thing [...]]]></description>
		<wfw:commentRss>http://www.potterpcs.net/blog/?feed=rss2&#038;p=638</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pyrge 0.4 Released</title>
		<link>http://www.potterpcs.net/blog/?p=633</link>
		<comments>http://www.potterpcs.net/blog/?p=633#comments</comments>
		<pubDate>Mon, 14 Feb 2011 11:00:03 +0000</pubDate>
		<dc:creator>Michael Potter</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.potterpcs.net/blog/?p=633</guid>
		<description><![CDATA[Valentine&#8217;s Day is usually about candy and flowers and chocolates and cards, but I don&#8217;t really have anyone to share that with. That might be bad for me, but that means that you get a brand new 0.4 version of Pyrge! I know it&#8217;s only been a week since version 0.3 came out, but development [...]]]></description>
		<wfw:commentRss>http://www.potterpcs.net/blog/?feed=rss2&#038;p=633</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pyrge Tutorial 2: Sprites and Input</title>
		<link>http://www.potterpcs.net/blog/?p=631</link>
		<comments>http://www.potterpcs.net/blog/?p=631#comments</comments>
		<pubDate>Tue, 08 Feb 2011 20:30:13 +0000</pubDate>
		<dc:creator>Michael Potter</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.potterpcs.net/blog/?p=631</guid>
		<description><![CDATA[In part 2 of our little tutorial, I&#8217;m going to show you how to build on the game from the previous post by adding a sprite that can be moved by the arrow keys or mouse clicks. It&#8217;s still nothing to write home about, but it will introduce you to more of the objects available [...]]]></description>
		<wfw:commentRss>http://www.potterpcs.net/blog/?feed=rss2&#038;p=631</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pyrge Tutorial 1: Up and Running</title>
		<link>http://www.potterpcs.net/blog/?p=620</link>
		<comments>http://www.potterpcs.net/blog/?p=620#comments</comments>
		<pubDate>Tue, 08 Feb 2011 00:49:56 +0000</pubDate>
		<dc:creator>Michael Potter</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.potterpcs.net/blog/?p=620</guid>
		<description><![CDATA[Now that Pyrge is officially released, I need to write some documentation for it. So this is the first in a series of tutorials about using my glorious creation. First up, we&#8217;ll get everything installed, then we&#8217;ll start making a game that does nothing. I know, I know. Bear with me here. This is mainly [...]]]></description>
		<wfw:commentRss>http://www.potterpcs.net/blog/?feed=rss2&#038;p=620</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pyrge &#8211; The Python Retro Game Engine</title>
		<link>http://www.potterpcs.net/blog/?p=615</link>
		<comments>http://www.potterpcs.net/blog/?p=615#comments</comments>
		<pubDate>Mon, 07 Feb 2011 23:53:42 +0000</pubDate>
		<dc:creator>Michael Potter</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.potterpcs.net/blog/?p=615</guid>
		<description><![CDATA[Last year, my brother began to show an interest in games. Well, he already had an interest in games, but now he was interested in the &#8220;other&#8221; side of them: making games. While his reasons for this are still a bit unclear even to me, I dutifully played the part of the big brother, and [...]]]></description>
		<wfw:commentRss>http://www.potterpcs.net/blog/?feed=rss2&#038;p=615</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Back in Business</title>
		<link>http://www.potterpcs.net/blog/?p=608</link>
		<comments>http://www.potterpcs.net/blog/?p=608#comments</comments>
		<pubDate>Thu, 14 Oct 2010 22:01:06 +0000</pubDate>
		<dc:creator>Michael Potter</dc:creator>
				<category><![CDATA[Admin]]></category>

		<guid isPermaLink="false">http://www.potterpcs.net/blog/?p=608</guid>
		<description><![CDATA[The main Potter PC Services site is back up and running as of 10/14/2010, with more business content, including pricing and contact information. It&#8217;s still the same old design, though. That&#8217;s the next step, and it can wait a while longer.]]></description>
		<wfw:commentRss>http://www.potterpcs.net/blog/?feed=rss2&#038;p=608</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

