Browsing the blog archives for March, 2011

Pyrge Tutorial 4: Mixins

in Programming

It’s been about a month since the last tutorial, and two versions of Pyrge have come and gone since then. Hopefully you didn’t mind the wait, and you won’t mind waiting a bit longer for a more interesting tutorial. This time, we’re just bridging the gap, so to speak. Round and Round When we last […]

Pyrge 0.6 Released

in Programming

Version 0.6 of Pyrge, the Python Retro Game Engine, is now available! This is mainly a bugfix and cleanup release, with the only additions being for completeness rather than features. The highlights include: The Image.redraw() method has been added, replacing the need for explicitly setting the “dirty” flag. This also means that sprites using “self.dirty […]